AI Insights · Timothy · April 2023
Top 5 Low Poly Games Performance on Unified Platform in Sweden Q1 2023
In Q1 2023, Sweden saw notable trends in weekly downloads, revenue, and active users for top low poly games. Discover how each game performed in this period.
In the first quarter of 2023, the top five low poly games in Sweden showcased diverse trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a comprehensive overview of the performance of these popular games on a unified platform.
Roblox by Roblox Corporation maintained a solid weekly revenue, starting at around $261K and ending the quarter at roughly $202K. Weekly downloads for the game showed a downward trend, beginning at approximately 20K and closing the quarter at about 8.8K. The weekly active users remained relatively stable, fluctuating between 370K and 405K.
Eatventure from Lessmore UG saw a steady increase in weekly revenue, peaking at around $3.5K by the end of March. Weekly downloads experienced significant growth mid-quarter, reaching a high of 12K in the week of February 20, before settling at approximately 3.8K towards the end. The game’s weekly active users also saw a notable rise, peaking at about 24K in late February.
Frozen City by Century Games Pte. Ltd. showed impressive growth in weekly revenue, starting at around $239 and ending the quarter at about $10.5K. Weekly downloads for the game surged mid-quarter, with a peak of nearly 15K in late February. The game’s weekly active users also saw a substantial increase, reaching a high of approximately 19K in early March.
Move Animals! from SUPERSONIC STUDIOS LTD had a consistent performance in weekly downloads, starting at around 2K and ending the quarter at approximately 887. The weekly active users remained stable throughout the quarter, hovering around 12K to 13K.
CubeCrafter - Craft & Mine by SayGames LTD experienced a varied trend in weekly revenue, with a peak of $212 in early March. Weekly downloads for the game started at around 1.2K and ended the quarter at approximately 1.2K as well. The game’s weekly active users saw a significant peak in mid-January at about 5.5K before stabilizing around 4.2K by the end of March.
For more insights and detailed analytics on these games, visit Sensor Tower.